Unity 2019 download1/8/2023 ![]() Finally, we made a 1D Blend Tree to drive the Aim Vertical virtual bone, which is the parent of the IK targets.Both this layer and the vertical aim rig are activated on button press. This clip is set up in the ninja’s Animator State Machine as a replacement layer. The IK targets were then animated in a new animation clip where he throws the shuriken.Next, we added a TwoBoneIK Constraint to the left arm and set the virtual bones as the IK targets.They can be considered virtual because they may only have keyframes in the animation clips that need them, which saves memory elsewhere where they are not needed. These can be animated like any other bone. Virtual bones in Unity are when you add new Transforms into the skeleton hierarchy and save them with the prefab. ![]()
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